Rules

Competition Rules & Directions

WHACK-A-MOLE


RULES:

  • Must be 14 years of age or older.
  • Helmets, goggles, and safety gear are required.
  • All participants must have completed a waiver, registered, and attend the driver’s meeting.
  • Each team of 2 starts in a separate location at a stand still in bounds. Once the round begins, teams attempt to pop other team’s balloons while avoiding getting their team balloon popped.
  • Only the official, approved “wackers” provided by the course official may be used as a weapon to pop opposing player’s balloons
  • A balloon popped, for any reason, eliminates the team from the competition.
    • Teams with popped balloons must exit the arena as quickly and safely as possible.
  • Teams must remain inside the race area – delineated by the cones.
  • The step-up jump / obstacle is out of bounds
    • Any team caught “out of bounds” is eliminated / DQ’d.
    • Out of bounds is determined by the course officials.
  • Players must remain on their ATV.
    • If a player leaves their ATV, for any reason, they cannot pop any opposing players balloons until they are mounted on their ATV again.
  • The last team standing in the final round, with their balloon still inflated, is the champion.
  • If you have a safety concern, a team can signal for a time out by raising both arms in the air.
  • Teams may be disqualified for violating rules, at the sole discretion of the officials.
  • Be Safe and Have Fun!

DIVISIONS:

  • Less than 8 teams:
    • If we have less than 8, there will only be a single match / round for the prize money – last team standing (unpopped balloon) wins all.
    • There will be an extra non-competitive round after the champion is crowned.
  • 8-12 Teams:
    • 2 divisions
    • Final 2 teams from each divisional round advance to the championship – 4 teams in the championship round.
    • 3 rounds total
  • 13-14 Teams:
    • 2 divisions
    • Final 3 teams from each divisional round advance to the championship – 6 teams in the championship round.
    • 3 rounds total
  • 15+ teams:
    • 3 divisions
    • Final 2 teams from each division will advance to the championship – 6 teams in the championship round.
    • 4 rounds total

HEAD-TO-HEAD RACECOURSE


RULES:

  • Helmets, goggles, and safety gear are required.
  • OHVs / UTVs / Side-by-Sides with roll cages only.
  • All participants must have completed a waiver, registered, and attend the driver’s meeting.
  • There are two divisions: turbo and non-turbo.
    • Participants must correctly self-identify their machine at registration.
    • A machine is considered “turbo’d” if it has any type or amount of turbochargers integrated in their machine’s engine.
  • Each race will consist of two competitors in timed head-to-head competitions.
  • The player who completes the course first wins, unless their time plus penalties is greater than their competitor’s time (plus any penalties).
    • Knocking over a cone, barrel, or other obstacle is a +5 second penalty.
      • Touching an obstacle is not a penalty.
    • Premature start / breaking the start barrier is a +10 second penalty.
    • Missing or avoiding an obstacle is a +10 second penalty.
    • Missing more than one obstacle is an automatic disqualification.
  • Time does not stop until the player finishes an entire and complete loop around the finish line cone.
  • The tournament is double elimination.
  • Competitors will be matched at random, as determined during registration.
  • Seeding will be assigned in the order of registration.
  • The winner of each head-to-head round will advance in the tournament.
  • In the event of a close call / tie, the tie breaker is the best time, based on the sole discretion of the time keepers / course officials.
  • Must be 14 years of age or older.
    • Youth participants, 13 and younger, will participate in a non-competitive youth division.
    • The youth tournament is single elimination.
  • Players must remain inside their OHV. If a player rolls their machine or otherwise becomes inoperable and cannot complete the race, they are DQ’d
  • If both competitors become DQ’d or cannot complete the course, for any reason, the player completing the most of the course advances.
  • If you have a safety concern, any competitor can stop action until the concern is resolved.
  • Teams may be disqualified for violating rules, at the sole discretion of the officials.
  • Be Safe and Have Fun!

TOURNAMENT BRACKETS:

Follow the action and check the brackets as they are updated LIVE online: 

OBSTACLE COURSE


  • The Obstacle Course is non-competitive and is at your own risk.
  • Course speed limit is 10 mph.
  • Anyone participating on the obstacle course must complete a waiver first and have a wristband.
  • Drive carefully when entering / exiting the course, and always watch out for other drivers, vehicles, and pedestrians.
  • Only one vehicle is permitted on the obstacle course at a time.
  • The obstacle course is one-way only. Do not attempt to drive over any obstacle in other directions or approaches.
  • Drivers may be suspended at any time, without notice, by event officials for violating rules or proper safety procedures and expectations.
  • Be Safe and Have Fun!